NoDawn
NoDawn
Six vampire lineages have spent nine centuries steering the crusades, the banks and the plagues of medieval Europe. Take one, and play out the war they never let mortals see.
Online matches are server-authoritative and recorded to your Chronicle. Watch a turn resolve the way it does in the client.
Vitae buys the turn. Master-Blood buys the turns you shouldn't be able to afford — and it feeds a Corruption track that ends the game when it fills. Wrath is what the self-inflicted damage buys back.
Every card is also a resource. Its discard value is what it pays you when you drop it to the Pit — so your best card is always your best fuel.
The strongest cards demand blood no servant can cover. Paying it gains Corruption and Wrath — power now, in exchange for a shorter game.
Night belongs to the clans. Day belongs to the hunters, the clergy and the mortals who suspect what you are. The board swings between them every round.
Reduce the opposing Master, or outlast them. Reach the Corruption cap first and you lose, no matter how far ahead you were.
Each lineage plays with its own economy, its own pressure, and its own way of losing. Mastery is tracked per clan.
Relics, influence and three centuries of favours owed.
High-risk sorcery that turns on you when the balance fails.
Sleeper agents in your ranks and a challenge you cannot refuse.
No murders — only accidents, arranged four turns in advance.
Build a plague from parts, then decide who deserves the cure.
Prove dominance every turn, or become prey to your own pack.
206 cards in the launch set, every one of them earnable by playing. Browse the full list in the Codex.
Six clans, gathered for the first time in centuries, dividing the territories of Europe between them. What the knights uncover afterwards is worse than the gathering: their order's founding oaths were written by Warrior agents, their theology by Scholars, their relic a Noble gift, and their Grand Master's death a Shadow contract designed to send them looking.
They were never the investigators. They were the instrument.
“We did not hide from history. We wrote it, and then we hid inside it.”Aurelio Torretti, the Gilded Serpent
Every card is earnable by playing. Boosters and the full-pool unlock can also be bought with Blood Orbs, which are earned in play or purchased. Cosmetics are separate and never affect a match.
Your account. Free, forever.
An Orb stipend, seasonal cosmetics and an XP boost.
Boosters, the full-pool unlock, and cosmetics.
All six lineages, solo play against the AI, and friend challenges in the browser.
Seasonal ladder, per-clan mastery, and shareable replays.
The full Crimson Conclave set, plus a native client for Windows and macOS.
Emperor multiplayer, drafting, spectator tools and the first Conclave invitational.
No. First Vigil is a guided opening match against the AI that teaches the turn, the Pit and the Corruption clock as you play them, rather than in front of them.
No. Not in the sense that matters: nothing is purchase-only. Every card can be earned by playing. Boosters and a full-pool unlock can also be bought with Blood Orbs, so money can buy time — it cannot buy anything you could not otherwise earn. Cosmetics are separate and never affect a match.
In the browser today, with a native Windows and macOS client at set one. Your Vigil account carries your decks, collection and history across every device.
Both, with a free Vigil account — signing in is what carries your decks and collection. Solo play against the AI runs entirely in your browser. Friend challenges use a share link, and online matches are server-authoritative, which is what makes them count for ranked.
Conclave and Immortal are one-on-one. Emperor is the multiplayer format, where a clan's kill can be arranged to benefit the whole table.
Create a Vigil and play the open beta in your browser. Sign in with Discord or Google, or with an email address.
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